April 26, 2008

Introduction

I’ve been using 3d Studio Max and Maya professionally on the companies I’ve worked for quite some time already. I’ve known of Blender ever since it started, but could never afford some time to learn and use it extensively. Recently at home I’ve switched to Ubuntu and decided to use both to create a personal short animation focused on facial animation.

This “blog” will be a collection of resources on switching from Max/Maya to Blender. A kind of “lazy guide for experts”. Blender is extensively documented, but those with some experiences don’t need to learn how to open a file and waste quite some time digging through the same techniques to learn the important points. I will try to keep this organized using tags and categories, so use them extensively.

Some extra content

  • Blender books some extensive library of books over different topics.

To read!

  • Composite Nodes
  • From release logs, plenty of good basic information and examples