May 31, 2008

Pivot Points

Now it begins to get confused. There’s no way to move freely the pivont point (the pink dot) of an object, with a gizmo for example. You have to position first the 3d cursor to your liking then center the pivot to the 3d cursor. PLUS, sometimes the pivot is called “object’s origin”.
Extremely essential to [...]

May 25, 2008

More modeling

From Blender3dClub:
Most use keys:
G - Grab/move selected items.
S - Scale selected items.
R - Rotate selected items.
X - Delet menu. Many options.
E - Extrude a vertex, edge or face.
B - Box selected items.
B - again..  ’Paint Brush’ select items.  Mouse wheel will adjust the size of the brush.
A - Select all (Deselect all).
K - Loop cut [...]

May 18, 2008

Basic modeling

TAB: changes between edit mode and object mode. Obviously, object is for whole object, edit to edit the object.
CTRL+TAB: allows to change between vertex, edge or face edition mode.
Subsurface is here:

Navigation and basic shortcuts

In Ubuntu the alt key moves windows. Change that at System/Preferences/Windows. If you are using GL Desktop (Compiz) you might also change that there (System/Preferences/GL Desktop).
To navigate on the viewports: http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/The_3D_Viewport_Window
The defaults, resumed are:
MMB: rotate
Shift+MMB: pan
Ctrl+MMB or scroll wheel: zoom
The rotate view feels completely different from Max/Maya because the default option is View rotation as [...]

Some extra content

  • Blender books some extensive library of books over different topics.

To read!

  • Composite Nodes
  • From release logs, plenty of good basic information and examples