June 21, 2009

Armatures and skinning

The biggest difference Blender bones have is that each bone is not one object. One armature is actually made up of ‘N’ bones. When you link the mesh to a skeleton you use just one armature. And you don’t do that with a skinning modifier, but with an armature modifier where you specify which armature [...]

Some extra content

  • Blender books some extensive library of books over different topics.

To read!

  • Composite Nodes
  • From release logs, plenty of good basic information and examples