More modeling

From Blender3dClub:

Most use keys:

G - Grab/move selected items.
S - Scale selected items.
R - Rotate selected items.
X - Delet menu. Many options.
E - Extrude a vertex, edge or face.
B - Box selected items.
B - again..  ’Paint Brush’ select items.  Mouse wheel will adjust the size of the brush.
A - Select all (Deselect all).
K - Loop cut mesh faces.
Z - Switches between ‘Solid’ and ‘Wire Frame’ views.

ALT M - Merge menu
CTRL Z - Undo.. multible times if needed.
CTRL W - Save.. like any software, it crashes sometimes so save your work often.

And the very important: N, for the transform panel (the image below is for when on OBJECT mode, edit mode transform panel is diferent).

transform panel

On the Blender manual there’s also a long list of modeling tools.

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Some extra content

  • Blender books some extensive library of books over different topics.

To read!

  • Composite Nodes
  • From release logs, plenty of good basic information and examples