July 18, 2008

View Properties

If you ever need to place the 3d cursor over at an exact coordinate:

Quite usefull if you need to get the pivot point of an object somewhere.

May 31, 2008

Pivot Points

Now it begins to get confused. There’s no way to move freely the pivont point (the pink dot) of an object, with a gizmo for example. You have to position first the 3d cursor to your liking then center the pivot to the 3d cursor. PLUS, sometimes the pivot is called “object’s origin”.
Extremely essential to [...]

May 25, 2008

More modeling

From Blender3dClub:
Most use keys:
G - Grab/move selected items.
S - Scale selected items.
R - Rotate selected items.
X - Delet menu. Many options.
E - Extrude a vertex, edge or face.
B - Box selected items.
B - again..  ’Paint Brush’ select items.  Mouse wheel will adjust the size of the brush.
A - Select all (Deselect all).
K - Loop cut [...]

May 18, 2008

Basic modeling

TAB: changes between edit mode and object mode. Obviously, object is for whole object, edit to edit the object.
CTRL+TAB: allows to change between vertex, edge or face edition mode.
Subsurface is here:

Some extra content

  • Blender books some extensive library of books over different topics.

To read!

  • Composite Nodes
  • From release logs, plenty of good basic information and examples